![]() ![]() Once Ignite is active, it will no longer add to this DoT (additional Fire damage will not apply any more damage over time), but the debuff will last up to 5 minutes, or until either the Wizard or the victim die, renewing with every Disintegrate hit. There is no limit of how many targets can be Ignited at a time. This damage over time does not roll Critical Hits, but does take the player's Critical Hits Chance / Damage into account, increasing damage over time accordingly. It deals 3000% of total (with Critical Hits, Attack Speed and Elemental Damage skill bonus) damage per second. ![]() The damage over time debuff is renewed with each application, but does not stack. Meteor revival triggers before Unstable Anomaly and other life-saving effects (as of 2.4.1).įire vortex indicating the Ignite is appliedĪs of patch 2.7.0, the Ignite effect has been heavily reworked: it is applied by Disintegrate only, regardless of chosen rune and ignoring Proc Coefficient. ![]() This cooldown cannot be reduced by any means, only being reset by entering a Greater Rift or in case of actual death. Any beneficial ongoing effects (i.e buffs) are retained: the character does not count as having died in the first place. When the Wizard receives fatal damage, they will have 1.25 seconds of invulnerability (cannot move or act during this time), be healed to full Life, and then ready to fight on. The Meteor actually deals damage (always strikes with the Molten Impact skill rune). ![]() Hitting an Ignited enemy with a non-channeling Fire spell deals 3000% damage as Fire for each Combustion stack (6 pieces)
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